Airsoft Site Rules
All replica guns are to be transported to/from site in a suitable bag or box.
Safe Zone Rules:
No Dry firing of guns is permitted inside the safe zone. We have a testing range outside the safe zone especially for this, where you can test and calibrate you weapons before the days games begin.
No magazines are permitted to be in guns in the safe zone at any time, the only exception support weapons with the batteries disconnected.
Gas Shells/Grenades are either permitted to have gas or be loaded with bb’s when in the safe zone but never both. They must be discharged before entering the safe zone.
Smoking is permitted in the safe zone provided you are not under any of the covered areas.
Game Zone Rules:
We recommend the use of full face protection, and this is a requirement for those under 18.
Eye protection must be worn at all times in the game zone, if you remove it whilst in the game zone you will be asked to leave the site.
We strongly recommend that you wear boots with good ankle support in the game zone.
There is no Smoking in the game zone.
Guns will be Chronographed using a calibrated Skan Chronograph. This will be conducted using the ammunition you will be using during the day. If we decide we may chrono with our own ammunition.
Guns that pass our tests will be tagged and checked as you are entering the play area. If you are found to be using an untagged gun in the game area you will be asked to leave immediately.
Overview of our site power limits, further details are in the relevant sections for each gun type below.
These are the maximum limits with a 0.2g BB, but we be testing with both 0.2g and with the weight of ammunition you will be using for the day against the limit in Joules.
Full Auto/Pistols – 350fps
Semi-Auto Long arms – 425fps
Bolt Actions Rifles – 500fps
Full Auto AEG’s:
Power limit is 1.14 Joules (350 FPS with 0.2g)
Inside buildings/huts you are limited to semi-auto only
We have a Rate of Fire limit of 25 rounds per second on site. Guns that are over this limit will be restricted to semi-auto only.
Semi Auto AEG’s:
Power Limit is 1.64 joules (420 FPS with 0.2g)
Minimum engagement distance is 20 Meters and you must have a secondary weapon (Pistol/SMG etc) for use inside this distance.
Mid/Low caps only
Must be mechanically or electronically locked to semi-auto only.
These are not to be spam fired and you may have a maximum of 2 BB’s be in the air at any one time.
Bolt Action Rifles:
Power limit is 2.32 joules (500 FPS with 0.2g) for both Spring and Gas powered rifles
Minimum engagement distance is 30 Meters and you must have a secondary weapon (Pistol/SMG etc) for use inside this distance.
Power limit is 1.14 Joules (350 FPS with 0.2g) when in classic pistol configurations, if setup as a carbine the power limit and rules of a Semi Auto Rifle apply
Power limit is 1.14 Joules (350 FPS with 0.2g) for Tri-shot.
Single shot shotguns follow the power limits and rules of bolt action rifles.
These follow the rules for Full Auto Rifles
When entering the safe zone these must either have their magazines or batteries disconnected or be left outside the safe zone
HPA (High Pressure Air):
Due to the current legal uncertainties surrounding HPA guns, we are not currently allowing full/semi auto HPA weapons that run on some kind of HPA engine.
We allow HPA converted gas rifles and Tippmann M4’s providing they have the low velocity valve and the torment lock body pin fitted.
We also allow HPA bolt action rifles, providing the relevant tourney locks are supplied by yourselves and you are using the standard sized magazines that came with the gun.
We have a HPA fill Rig on site.
We allow knife kills on site, these must be performed with a rubber/larp safe knife/appropriate object and consists of a gentle tap to the t-shirt area followed by the word “Knife Kill”
Live bladed knives/weapons are not permitted in the game zone.
We allow any form of Uk legal pyrotechnics provided they are designed for Airsoft/Paintball use and are no louder than 120dB.
Solid State/BFG’s are allowed, in up to 9mm. These must be thrown underarm and you are responsible for any injuries caused and for their retrieval
We allow TAG rounds and 40 Mikes/Master Mikes on site provided you follow the manufactures rules.
The management and marshall’s decision is final